Not every evening needs a long story.
Sometimes you want to play something small. Something you can begin now, finish tonight, and still carry with you afterwards.
Micro Solo RPGs are tiny story-led games designed for one short sitting, with little to no writing required.
There is no campaign to remember. No complicated setup. No pages of journaling waiting for you.
You enter a small fictional space, make a handful of choices, and leave with something that did not exist before you began.
One player · 5–15 minutes · Little to no writing · No RPG experience needed
You enter a small fictional space, make a handful of choices, and leave with something that did not exist before you began.
A Micro Solo RPG takes the things we love about solo roleplaying — stepping into a setting, seeing something through another lens, making choices and creating something that is uniquely yours — and fits them into a few quiet minutes.
You can play as yourself.
Or put a little distance between yourself and the day by becoming someone else.
You don't need to invent a character, write a backstory or know where the story is going.
Choose. Notice. Add a word when you want to.
That's enough.
TWO SMALL PLACES TO BEGIN
You've walked a little longer than expected.
It is getting late when you find a small house with a warm light in the window.
CASA LUZ.
Inside, Oscar already has a key waiting for you.
You didn't book a room. Nobody knew you were coming.
And yet somehow, your room has been ready for a while.
I Am Already Here is a tiny one-evening reflection game for the nights when you don't want to explain everything, solve anything or fill pages in a journal.
Arrive as yourself, a softer version of yourself, or something else entirely. Then let the room notice what you brought in with you.
Across seven small choices, you discover how the room greets you, what it notices, what softens, what it makes space for, its light and colour — and finally, the name your room earned tonight.
You can simply choose an answer.
Or add one word.
One word is enough.
Best for: winding down · quiet evenings · very gentle reflection · before sleep
Play style: choose what feels closest · no dice · no cards
Writing: optional — one word at a time
Setting: one evening at Casa Luz
Welcome to Inner Lantern Records.
Tonight, you're here for one very small recording session.
But you won't actually compose, record or listen to a song.
Instead, My Day, My Song uses the language of music to help you look back at the day you've just lived.
Was today a quiet piano piece? A heavy metal track? A restless dance song? Something experimental? Something that should have ended sooner?
What was underneath it?
What kept returning?
Did the day drift, loop, build slowly or change halfway through?
Across seven small choices, you give your day a musical shape: a type, an undercurrent, a rhythm, a chorus, a record sleeve and finally a title.
There is no music to create and no musical knowledge required.
The recording studio is simply the world you step into — a playful way of noticing your day without having to explain or analyse all of it.
Play as yourself, as a fictional character, or even use the game to explore an existing RPG character or NPC.
In 5–10 minutes, you leave Inner Lantern Records with something small:
not an actual song, but the song-shaped portrait of your day.
Best for: daily check-ins · music lovers · creative reflection · character reflection
Play time: 5–10 minutes
Writing: little to none
No musical skills required
You don't compose or record actual music
I want to slow down and let the day settle.
→ I Am Already Here
Enter Casa Luz, let the room meet you exactly where you are, and give this particular evening a place of its own.
I want a playful way to look back at my day.
→ My Day, My Song
Step into the fictional Inner Lantern Records studio and use the language of music — genre, rhythm, chorus, cover and title — to create a small portrait of your day.
One gives your evening a room.
The other lets you hear your day differently.
A Micro Solo RPG doesn't ask you to prepare for an experience.
The experience fits into the time you already have.
Five minutes before bed.
Ten quiet minutes after work.
A cup of tea that hasn't gone cold yet.
You don't have to be good at journaling. You don't have to feel particularly creative. And you certainly don't have to turn every thought into something profound.
Sometimes choosing is enough.
Sometimes one word is enough.
Sometimes a tiny game is exactly the right size.
These are intentionally tiny games. My Day, My Song takes around 5–10 minutes. I Am Already Here is designed as a short, one-evening experience rather than a longer journaling session.
Very little — and sometimes not at all.
Both games are built around choosing what feels closest rather than filling pages. A word or short phrase can be enough.
No. These games are designed to begin immediately, without dice, cards, complicated rules or previous RPG experience.
Yes. Both games can change because you bring a different day or evening with you each time.
My Day, My Song is especially suited to repeat play: each visit to Inner Lantern Records lets you look at another day through musical language — its mood, movement, chorus, cover and title. The game itself invites you to return whenever another day asks to become a song.
No. You don't compose, record or listen to music, and you don't need any musical knowledge.
The recording studio is the fictional setting. The game uses musical ideas — such as genre, rhythm, chorus, album cover and song title — as a creative way to look back at your day.
Not quite.
They use reflection, but place it inside a small fictional experience. In I Am Already Here, you arrive at Casa Luz and discover the room waiting for you. In My Day, My Song, you step into the fictional Inner Lantern Records studio and look at your day through the language of music.
That small layer of roleplay and play is what makes them Micro Solo RPGs rather than ordinary journal prompts.